I built one of the first VR art programs in 1993. It was a 360° navigable environment with interactive musical layers and a series of disembodied heads that spoke in random DADA poetry. It's called STIGMATIC and there's quite a story around it. It's been unplayable for years but I've managed to record this demo. The computer age equivalent of a lost silent film rediscovered. ... See MoreSee Less
Rob KnebelThat’s so fascinating, Frank! You are that rare mix of an “under the hood” mechanic with the artist’s vision of where you wanted the engine to take you. I remember the mid-1990’s were such an exciting and frustrating time as the creativity in new media exploded and technology tried so hard to keep up. I really wanted to master 3D animation software and multimedia programs like Director but wasn’t sure my patience or my income could sustain that pursuit. And then I got tasked with obtaining tools to help educate a new generation of mostly narrative filmmakers and was focused on the transition to digital non-linear editing technology – both software and the digital memory and storage capacity. So, thinking back, all I can think of is just how LONG was your longest rendering session! 😄
1 week ago · 1
Frank ColemanThe only reason I ever learned computers was because of what I wanted to do with them artistically.