Happy Birthday, Fred Schreck!
Unquestionably some of the greatest musical experiences of my life have been had sharing the stage with this gentleman singing here. Happy birthday, Fred!
Unquestionably some of the greatest musical experiences of my life have been had sharing the stage with this gentleman singing here. Happy birthday, Fred!
“One day last fall, I visited Gus, a seventh grader in Brooklyn. He was online with friends on a server they share together, engaging in boisterous gladiatorial combat. I watched as he typed a command to endow himself with a better weapon: “/give AdventureNerd bow 1 0 {Unbreakable:1,ench:[{id:51,lvl:1}],display:{Name:“Destiny”}}.” What the command did was give a bow-and-arrow weapon to AdventureNerd, Gus’s avatar; make the bow unbreakable; endow it with magic; and name the weapon Destiny, displayed in a tag floating over the weapon. Gus had plastered virtual sticky-notes all over his Mac’s desktop listing the text commands he uses most often.
The game encourages kids to regard logic and if-then statements as fun things to mess around with. It teaches them what computer coders know and wrestle with every day, which is that programs rarely function at first: The work isn’t so much in writing a piece of software but in debugging it, figuring out what you did wrong and coming up with a fix…”
This “you’re on your own” ethos resulted from early financial limitations: Working alone, Persson had no budget to design tutorials. That omission turned out be an inadvertent stroke of genius, however, because it engendered a significant feature of Minecraft culture, which is that new players have to learn how to play. Minecraft, as the novelist and technology writer Robin Sloan has observed, is “a game about secret knowledge.” So like many modern mysteries, it has inspired extensive information-sharing. Players excitedly pass along tips or strategies at school. They post their discoveries in forums and detail them on wikis. (The biggest one, hosted at the site Gamepedia, has nearly 5,000 articles; its entry on Minecraft’s “horses,” for instance, is about 3,600 words long.) Around 2011, publishers began issuing handbooks and strategy guides for the game, which became runaway best sellers; one book on redstone has outsold literary hits like “The Goldfinch,” by Donna Tartt…
The single biggest tool for learning Minecraft lore is YouTube. The site now has more than 70 million Minecraft videos, many of which are explicitly tutorial. To make a video, players use “screencasting” software (some of which is free, some not) that records what’s happening on-screen while they play; they usually narrate their activity in voice-over. The problems and challenges you face in Minecraft are, as they tend to be in construction or architecture, visual and three-dimensional. This means, as many players told me, that video demonstrations have a particularly powerful explanatory force: It’s easiest to learn something by seeing someone else do it. In this sense, the game points to the increasing role of video as a rhetorical tool. (“Minecraft” is the second-most-searched-for term on YouTube, after “music.”)
A nostalgia rush for certain veterans of Saturday morning cartoons in the 1960s.
One of the most original – and creepy – independent animations I’ve seen. An entire stop-motion world, created on a shoestring. Well worth your time.
A classic scene from CAT PEOPLE (1942). An object lesson in how to ratchet up the audience’s anxiety with no special effects, just the wind, and the dark.
I love how Casey’s new song slowly insinuates itself into your brain. By the time you get to the chorus, it’s spell has taken hold.
An astonishing piece of work. My colleagues and I keep coming back to it as a reference point for what can be done with truly interactive art. I’d love to see him do something with Magritte or Dali.